Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer, director, producer and writer. Regarded as an auteur of video games, he developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. The title that consecrated him as one of the most acclaimed video game designers is Metal Gear Solid (1998) for PlayStation. He is also known for producing the Zone of the Enders series, as well as writing and designing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation. - from Wikipedia

Positions

“Art is something that radiates the artist. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art.”
Video game designer
24 January 2006
https://www.eurogamer.net/articles/news240106kojimaart
“You don't have to be able to drive a car, but if it's called a car and it has artistic elements in the visuals, then it's art. But an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it.”
Video game designer
24 January 2006
https://www.eurogamer.net/articles/news240106kojimaart
This page was last edited on Saturday, 28 Nov 2020 at 02:12 UTC